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861. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Caroline Nikon [ After these changes a smart armor tanker will drop 1 damage mod for a Explosive hardener or an EANM.. omg god forbids from us having to loose something to be safe from minmatar weaponry! So we will fly ...
- by Pattern Clarc - at 2009.10.30 14:41:00
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862. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 30/10/2009 14:22:20 People covered explosive due to missiles and barrage. The point is mute anyway because of PP. The damage mod is far too high, I don't have a problem with the range/fall off at battleship level (...
- by Pattern Clarc - at 2009.10.30 14:21:00
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863. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Terianna Eri Originally by: Pattern Clarc Can I see the same charts without transversal please? I don't think those had transversal, but did take into account typical resistances. With 0 transversal, all ships w...
- by Pattern Clarc - at 2009.10.30 13:41:00
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864. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Can I see the same charts without transversal please? ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.30 13:32:00
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865. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
So either they revert 0.5 range ammo back to TQ fusion damage levels (10) with possibly EMP or Fusion at 11 or they give blasters 15% dps in compensation. Although a double race boost patch is looking pretty unlikely atm. ____ Domination Balance ...
- by Pattern Clarc - at 2009.10.30 10:02:00
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866. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
So thats a Hyperion with 3 damage mods getting ****d at most ranges 9barring <5km, where it's even with a Maesltrom) vs anything with resistances? /ME PREPARES THE BOOST GALLENTE THREAD. ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.30 09:53:00
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867. Domination Balance (Or how we fix the Tempest) - in Assembly Hall [original thread]
Originally by: Raimo Originally by: ZigZag Joe T2 ammo needs to be re-evaluated: Yes Quote: probably a flat damage increase and a reduction in tracking would be better. On the other hand, short range weapons' long ra...
- by Pattern Clarc - at 2009.10.30 09:23:00
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868. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored Edited by: Seriously Bored on 30/10/2009 06:33:25 Originally by: Etho Demerzel Yes, because Vagabonds have overwhelming damage at range with said bonus. The fact that the bonus is one of the bonu...
- by Pattern Clarc - at 2009.10.30 09:12:00
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869. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: AstroPhobic There we go again, comparing AC's to lasers... The problem is that your *fixing* a hell of a lot of **** that wasn't broken, in order to achieve an ideal. Originally by: AstroPhobic The maelstrom is a...
- by Pattern Clarc - at 2009.10.29 19:41:00
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870. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: To mare except for the fact you ruin the ship for everything else I'm sorry, I forgot about all the other roles the Tempest was currently great at. The Actual turret damage difference is just 2% less with a 37.5% rof b...
- by Pattern Clarc - at 2009.10.29 19:00:00
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871. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 29/10/2009 17:55:13 Originally by: To mare Originally by: Pattern Clarc Originally by: To mare the tempest bonus are fine, your change will be the final nerf on the ship cutting its already p...
- by Pattern Clarc - at 2009.10.29 17:53:00
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872. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored This is exactly what I'm worried about. I'd like to see, verbatim... Ammo Changes - Base Values: Long Range (1.6 range modifier - 6 damage - 5% tracking bonus): Carbonized Lead - 5 kinetic / 1 explosi...
- by Pattern Clarc - at 2009.10.29 17:15:00
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873. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: To mare the tempest bonus are fine, your change will be the final nerf on the ship cutting its already poor dps. tracking on projectile is fine plus the tempest have 5 mids you can use the 5th for a double web or even a trac...
- by Pattern Clarc - at 2009.10.29 16:59:00
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874. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 29/10/2009 16:27:48 Originally by: Nuts Nougat Or you could just add another bloody turret to the tempest? I think one of the best things about the tempest today is the spare two high slots. For close ra...
- by Pattern Clarc - at 2009.10.29 16:26:00
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875. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 29/10/2009 15:47:09 Originally by: Uncle Smokey Using AC's on other ships as a tactical option is more of a ship bonus / configuration issue, than about minmatar turrets. Pretty much this. A prophecy w...
- by Pattern Clarc - at 2009.10.29 15:44:00
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876. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 29/10/2009 15:16:05 I think people are expecting those ships to be *rebalanced* now that AC's are how they always wanted them to be. Idealism has been the driving force behind a lot of the discussion really. It's f...
- by Pattern Clarc - at 2009.10.29 15:07:00
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877. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 29/10/2009 14:31:46 Originally by: Caldor Mansi Originally by: Pattern Clarc Rose tinted glasses. Do you actualy mind to explain it? I really would like to know what sniping Tempest can do bette...
- by Pattern Clarc - at 2009.10.29 14:31:00
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878. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 29/10/2009 14:06:30 Quote: btw. why are people insisting on using Tempest as sniper platform? Rose tinted glasses. ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.29 14:05:00
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879. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored Some other interesting things. No one is taking a look at Artillery, so I thought I'd give it a shot. Using Liang's Tempest Sniper fit from earlier... [Tempest, 0.0 Sniperpest Cheap] Gyrostabilizer II Gyrost...
- by Pattern Clarc - at 2009.10.29 13:54:00
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880. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Secluse Originally by: Pattern Clarc Secluse, i'm the last person you'll need to explain fall off mechanics too. The problem seems to be that everyone's been comparing there weapons to the Amarr. I'm not sure thats w...
- by Pattern Clarc - at 2009.10.29 12:05:00
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